IDPD explosions appearing on one spot no longer stack horizontally.The game will take minor effort not to spawn the player right on top of cars/generators. ![]() Rads should now get stuck on wall edges slightly less often now.Giving up crown of destiny no longer can cause you to have -1 mutation points.Ravens no longer lift up and land on same spot if there's nowhere to fly.Hyper Crystal now clears additional area upon noticing the player.Weapons can no longer end up under $$$-specific prop.You no longer accidentally pick up weapons when entering secret areas via objects.Jungle now consistently offers new mutations on each visit.Proto chest now defaults to rusty revolver if it's weapon is gone.You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).Select enemies now just don't increment kill count instead of reducing it by 1.Mimics are no longer multiplied on loops.IDPD grenades now harm IDPD (alongside everyone else) if deflected.Player' plasma shots now hit players with iframe rules when reflected.(don't get too excited - the spread is still there and you'll still hit yourself a lot) Discs now have an axis-aligned bounding box and bounce *a little* more predictably.Proto statues no longer keep rads from previous encounter if forgotten.Grenades no long persist on level change (since they could break generation / kill you).Game now auto-pauses if connection is lost to the in-use gamepad.Trying to pause mid-generation now pauses as soon as loading finishes.Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) - for windowed or multi-screen setups.Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.There's now a confirmation dialog when exiting/restarting a run R confirms in it.There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent. ![]() So disappointed by their needlessly "retro" approach to tech here it really does the game an injustice.Update #99 - Update 99 - November 6th, 2017 Nuclear Throne did not - I don't know if it is just the genre/style of the game, but I just don't enjoy playing it, despite how fun and interesting the mechanics and depth are - it just doesn't perform well, and feels sloppy to control. After Luftrausers, I didn't think 30fps would matter, 'cause that game still felt pretty smooth. I love Vlambeer's games they are always tight, mechanically interesting games. ![]() Once I got into the game, input latency was too noticeable to be forgiveable, with or without gamepad. Changing to WASD was a weird experience that didn't work the first two times I tried. Not only that, the default movement keys were the arrow keys (not WASD). The first five minutes of the game were spent fighting with control configuration, and the quirky gamepad support - the game was confused between keyboard/mouse and gamepad input, and would overlay both button prompts on top of each other. They announced release at PSX, so I rushed to Steam to buy it. I'd been following the game for a year, waiting for it to be finished (I've learned not to burn myself out on pre-release/Early Access). While the mechanics are sound and interesting, it's a game released in 2015 at a 4:3 aspect ratio, and a 30fps lock using the GameMaker engine (with all of the quirky business that affords).
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